Quality by Design [Regulatives / Guidelines]
Hi HS,
Absolutely. And it also works the other way. For example, my men know they have to row or set sails bloody in fast in order to keep my in a mentially fitting design space. If they work too slowly I quickly go out of specs and I am going to tie them to the mast and flog them. I know. They know. They know I know. And so forth. So they generally row pretty fast.
There's always room for improvement of course, so occasionally I will flog one of them for no reason. It's called having a bad day, and it reflects real life and is thus a great way for them to learn: Ashore, it does happen that a batch is out of specs for no apparent reason. Same for a captain.
❝ I guess you have some experiences gained on your vessel (the obligatory extra ration of rum when seas get rough) in order to keep your crew within the design envelope.
Absolutely. And it also works the other way. For example, my men know they have to row or set sails bloody in fast in order to keep my in a mentially fitting design space. If they work too slowly I quickly go out of specs and I am going to tie them to the mast and flog them. I know. They know. They know I know. And so forth. So they generally row pretty fast.
There's always room for improvement of course, so occasionally I will flog one of them for no reason. It's called having a bad day, and it reflects real life and is thus a great way for them to learn: Ashore, it does happen that a batch is out of specs for no apparent reason. Same for a captain.
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Pass or fail!
ElMaestro
Pass or fail!
ElMaestro
Complete thread:
- Quality by Design Helmut 2011-07-01 12:47 [Regulatives / Guidelines]
- Quality by Design ElMaestro 2011-07-01 21:37
- Quality by Design Helmut 2011-07-02 02:44
- Quality by DesignElMaestro 2011-07-02 14:25
- Quality by Design Helmut 2011-07-02 02:44
- Quality by Design ElMaestro 2011-07-01 21:37
